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Head tracking Vs. eye tracking - Enhancing Immersion in Simulators

One of the questions we are frequently asked at Trackhat is... why no eye tracking?


When it comes to flight and driving simulators, the level of immersion can make or break the experience for users. While both head tracking and eye tracking technologies aim to enhance realism, head tracking stands out as the superior choice for increased immersion.


Head tracking allows users to control their viewpoint by moving their head, mimicking

natural movements and providing a more intuitive way to interact with the simulated environment. This results in a seamless and immersive experience, as users can look around and explore their surroundings as if they were actually in the cockpit or behind the wheel.


On the other hand, eye tracking technology, while useful for certain applications, may not offer the same level of immersion in flight and driving simulators. Eye tracking primarily focuses on where the user is looking, which may not fully capture the nuances of head movements and spatial awareness that contribute to a realistic simulation experience.


For those seeking a truly immersive and engaging experience in flight and driving simulators, head tracking technology proves to be the preferred choice, allowing users to feel more connected to the virtual world they are exploring.

We're very proud to offer 30 day 'no questions asked' returns with the TrackHat sensor V2. Plenty of our customers have an understandable need to try it for themselves before committing to adding head tracking so their setup.

So, in short, if you're not sure, try it for yourself! And find out why more than 40,000 games and sim fans around the world rely on TrackHat head trackers to amplify their immersion.



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